Serious Games growing importance in K-12 classrooms
Via: Florida Education Technology Conference (FETC) – FETC 'Eye Opening' Keynote Speaker Jim Brazell Stresses The Importance That Gaming Will Soon Have In K-12 Classrooms
By Maya T. Prabhu, Assistant Editor
Gaming is moving out of the entertainment domain and into other areas, said Jim Brazell, president of ventureRAMP.com.
"We now have Serious Games. There are applications of video games to domains other than entertainment," he said Jan. 22 at an "eye opening" keynote -- so named for its start time 28 minutes after sunrise -- during the Florida Education Technology Conference.
Games have crossed into serious domains such as health care and military training and have begun to give birth to new models of playing, learning, and socializing, he said.
Video games have been used for things as diverse as emergency-response training and language acquisition. The utility of gaming derives from the fact that mammals learn best through play, according to Brazell.
"[Students] don't know that the learning is embedded. That's the thing about play, the learning is embedded," he said.
Brazell said that educators should start by determining what it is they hope to convey.
"Never start with the idea that you're going to use a video game [as a teaching tool]. Decide what you want to teach and then find the right application," he said.
But Brazell stressed the fact that games should not attempt to replace the classroom or classroom teachers.
"We're talking about blended learning," he said.
Brazell is a consultant and researcher focusing on 21st century issues, including education innovation, emerging technology, and jobs. His current projects include using robots in mathematics courses and applying video games to career simulation in K-12.
The Florida Education Technology Conference (FETC) is being held on January 21-24, 2009, at the Orange County Convention Center, Orlando, FL.
FETC 2009 has featured:
- More than 200 Concurrent Sessions Focusing on current and emerging technologies, safety and security, social networking/collaboration, and going green!
- Nearly 80 Professional Development Workshops targeting 21st century skills.
- An Exhibit Hall with more than 500 companies displaying the latest in technology and education resources.
The conference program is carefully shaped to provide educators and administrators an opportunity to explore ways to integrate different technologies across the curriculum – from kindergarten to college – through exposure to the latest hardware, software and successful strategies on student technology use.
FETC is designed for teachers, principals and deans, district administrators, curriculum designers, media specialists, technology directors and various other educators.