Courtesy Of GDC
Today starts the Game Developers Conference, the major industry-only event dedicated to the advancement of interactive entertainment.
By integrating each of these emerging micro communities into the curriculum, the GDC is well-positioned to remain the central hub of information and business for the entire game industry.
Two out of six focused summits at GDC08, designed to foster and facilitate community-building within emerging influential sectors of the game industry, are Serious Games related:
One highlight of this year’s summit finds Ben Sawyer of DigitalMill and Peter Smith of the University of Florida presenting “Serious Games Taxonomy”, aiming to develop a stronger definition of the entire field of serious games, including categorization and specific labeling within the large gamut of activity.
Another session highlight spotlights Robert J. Stone of Human Factors Integration Defense Technology Center, Stephane de Buttet of Agence Rhône-Alpes Numérique - Lyon Game, and Jim Parker from University of Calgary/CPSC presenting their "Serious Game World Report".
Highlights include SOE veteran, Areae co-founder and noted industry figure Raph Koster discussing the ways virtual worlds are increasingly relevant to the ways we play, and a discussion with Relic Labs’ Adrian Crook on the free-to-play business model and how it is evolving the face of online play.