2007 G4C: Serious Games For Social Change
Serious Games challenging us to play a better future
Via: Games for Change (G4C)
This June, the only festival dedicated to the exciting new movement using Digital Games for Social Change will explore real-world impact, the latest games and funding strategies.
Hosted in New York City by Parsons The New School for Design, the 4th annual Games for Change Festival will take place on June 11 and 12, 2007.
Expert practitioners -- academics, activists, non-profits, funders -- will be called in to examine the impact of current games, evaluations planned and the ongoing work to build the field.
A detailed agenda will be posted shortly at http://www.gamesforchange.org/conference/2007/program.php
A growing movement is using digital games for positive social change. As digital games at large become a mainstream form of media, just as film did decades ago, the social change community is also embracing them as powerful and distinctive tools.
Created in 2004, Games for Change (G4C) provides support, visibility and shared resources to individuals and organizations using digital games for social change, with special assistance to non-profits and foundations entering the field.
Over the past three years, G4C has been building the field around these new uses of games. They've hosted events and made presentations at the largest industry conference (E3/Los Angeles/Ed Arcade), the largest developers’ conference (GDC/San Francisco/SGS) and the new academic roundtable on Games, Society and Learning (Madison, WI). The work of G4C has been presented at such diverse events as Hollywood Hill, the Sundance Film Festival and the World Economic Forum Davos, and will be shown at upcoming conferences around the world including DIGRA - Tokyo and Global Contents Forum - Seoul.
Meanwhile, the Games for Change discussion list has grown to more than 600 members, with satellite chapters established around the world from San Francisco to Seoul, from Australia to the virtual world of Second Life.