MIT PressLog on Serious Games
Serious Games challenging us to play a better future
When we think of video games, we usually think of the world of fantasy and fiction. But with everything that is going on in the world, serious times call for serious games. Many game creators have been working on developing a new generation of games which will allow players to immerse themselves into the real world - political, social, and environmental crises and all.
Professor Bogost has put that theory in action. In 2003 the Howard Dean campaign hired his company, Persuasive Games, to make a game that showed volunteers how the Iowa primary work was organized -- The Howard Dean For Iowa Game
Bogost wil publish a book on serious games this spring (stay tuned for more news on this). In the mean time, check out his recent book, Unit Operations: An Approach to Videogame Criticism