Saturday, January 17, 2009

Innovative Learning Based on Mobile Games

m-learning expanding educational opportunities

Via: mGBLmobile Game-Based Learning Project
Within the mobile Game-Based Learning project (mGBL) eleven partner organizations from Austria, Croatia, Great Britain, Italy, and Slovenia have joined forces to work on the development of a platform for the presentation of educational content in a playful and emotional way on mobile devices.

This work is co-funded by the European Community under the Information Society Technologies (IST) Program of the Sixth Framework Program (FP6).
Building on the latest innovations in the field of m-learning and on the latest research results from the field of didactics, new approaches to game-based learning are being developed for use on mobile phones.

The platform is targeted at young adults between the ages of 16 and 24, and focuses on education in career guidance, health, and commerce.

Instruction will be provided in a classroom setting, in which students and instructors will use mobile devices for quizzes and interactive scenarios

The platform currently supports three types of games:

Game 1 - "Ahead of the Game" quizzes students on health-related issues, and then presents them with a crisis situation that must be solved using concepts learned during the quiz portion.

Game 2 - "Mogabal" is a multiplayer 2D adventure game, in which student actions in-game can trigger classroom instructional content.

Game 3
- "Pervasive Games" provides a variety of SMS-based team-building exercises.

The mGBL Platform also provides a Game Authoring Tool. A web interface for game administration allows teachers to modify game text and content within all three game types. Software development process for the mGBL platform has been successfully finalized at the end of October 2008, and open-source modules will soon be available for download.