Serious Games help children learn about managing their finances
Via: Caspian Learning & Experian - Creditability Game
I had briefly touched on the partnership between Caspian Learning and Experian in my previous post Serious Games To Build Teens' Financial Capability.
Here is some updated info.
The free game was tried and tested by a number of students at Chilwell School in Nottingham and is now available for download via the Experian site for students and teachers alike.
Teachers interested in using the game as part of lessons will be provided with full teachers notes and lesson plans.
Experian®, the global information services company, has made learning about money, borrowing and spending, easier and more fun for children with the launch of its new Creditability 3D role-playing computer game.
Creditability, powered by Caspian Learning’s Thinking World’s technology, is aimed at children and young adults and provides a unique way for them to learn about managing their finances. Creditability takes players on a journey through four separate environments where they learn, through a range of challenges, about different financial scenarios.
James Jones, Consumer Education Manager at Experian, comments: “As financial decisions become ever more crucial and complex, it’s essential we equip our youngsters with the skills and knowledge they will need to manage money and credit successfully. While Experian is well known for promoting responsible lending, under our long-running consumer education programme we also work on a number of initiatives to encourage responsible borrowing. We hope young learners will find our latest resource, Creditability, a fun and engaging way to learn about money and credit.”
The game is already gaining recognition in the education sector after being awarded a Quality Mark by pfeg, the Personal Finance Education Group.
Creditability is also receiving praise from the credit industry. Philip King, Director General of the Institute of Credit Management, comments: "The ICM is pleased to be lending its support to Creditability, which brings the issue of credit directly into the classroom. It is a well-thought out and executed learning project for young people that introduces them to the positive aspects of credit as well as the dangers of financial mismanagement."
Experian is a global leader in providing information, analytical and marketing services to organisations and consumers to help manage the risk and reward of commercial and financial decisions.
Combining its unique information tools and deep understanding of individuals, markets and economies, Experian partners with organisations around the world to establish and strengthen customer relationships and provide their businesses with competitive advantage.
For consumers, Experian delivers critical information that enables them to make financial and purchasing decisions with greater control and confidence. Clients include organizations from financial services, retail and catalogue, telecommunications, utilities, media, insurance, automotive, leisure, e-commerce, manufacturing, property and government sectors.
Experian plc is listed on the London Stock Exchange (EXPN) and is a constituent of the FTSE 100 index. Experian has corporate headquarters in Dublin, Ireland and has operational headquarters in Costa Mesa, California and Nottingham, UK. The Group employs approximately 15,500 people in 38 countries worldwide, supporting clients in over 65 countries around the world. Continuing sales for the year ended 31 March 2008 were $4,059m (£2,020m / €2,858m).
About Caspian Learning
Launched in 2002, Caspian Learning is a provider of 3D learning based games applications to the education, public sector and private industry.
Caspian Learning combines research into learning and memory processes with the interactivity and engagement benefits offered by 3D computer games technologies.
Caspian Learning can take content from any subject area and utilise its technology to create specific learning applications within a tailored 3D games based environment.