Global Kids challenging us to play a better world
Via: Global Kids' Digital Media Initiative - Global Kids Launch Online Community and Game, “Hurricane Katrina: Tempest in Crescent City”
To mark the third anniversary of Hurricane Katrina, youth leaders for Global Kids, Inc. have created an online community and game in conjunction with Game Pill, Inc., AMD and Microsoft Corp.’s Partners in Learning where young people can engage in and experience the ongoing relief efforts in New Orleans.
Global Kids, the foremost nonprofit in New York City dedicated to educating urban youth about civic engagement and international affairs, and Game Pill, an innovator in online games development, have created a socially conscious game and website, Hurricane Katrina: Tempest in Crescent City.
This is the second game developed by Global Kids youth following the highly successful Ayiti: The Cost of Life (find also Serious Games and Global Kids Breakthroughs: The Best Of 2006), which educates players about the obstacles to education faced by children in developing countries. Ayiti has been played worldwide over 1.5 million times and serves as a new model for games that address serious issues to increase youth awareness and involvement.
Hurricane Katrina: Tempest in Crescent City is a comprehensive social networking website featuring an educational game experience where participants are encouraged to act in support of New Orleans residents.
The site provides links to a variety of relief groups as well as information about New Orleans and Hurricane Katrina including multiple timelines, analysis of media coverage, and supporting articles for all information presented. The site also features multiple curricula about Hurricane Katrina including Global Kids’ own workshops for teachers to use as educational tools. Visitors who join the site become part of a social online community and contribute to forums about Hurricane Katrina, New Orleans, and the continuing reconstruction.
Tempest is meant to be a fun adventure game that also addresses meaningful, accurate and difficult historical situations.There are three main educational goals for the game:
- Teach players about how everyday residents of New Orleans acted heroically to help each other. This is a celebration of New Orleans residents and their culture.
- Emphasize what are perhaps the two most important priorities in any disaster: communication and use of local resources, needs, and knowledge. The relief effort in Hurricane Katrina was severely hampered by the poor communication between government agencies and through most media outlets. Top down disaster management also led responders to ignore local resources and knowledge that could have saved many lives. Even in the aftermath, local needs and wishes are largely being ignored during rebuilding.
- Draw attention to the continuing struggle in New Orleans as residents fight for housing in 2008. The city was destroyed by negligence, and, unfortunately, it is now being rebuilt without homes for many of its most loyal residents.
The game's main character is Vivica Waters, a young woman from New Orleans who moved to New York after surviving the storm. The game takes place in Vivica’s dream, where she searches for her mother during the storm and helps her neighbors as the hero she wishes she could have been.
The site will increase students’ awareness and understanding of the need for development and improved coordination of local community resources in support of rebuilding efforts. It can be used within a classroom or after school setting.