Sunday, October 07, 2007

A Portal To All Serious Games With A Public Health Message

Serious Games that save lives


Via: Public Health Games

Publichealthgames.com is a portal to all games that have a public health message, presented by UIC School of Public Health CADE.

The Center for the Advancement of Distance Education (CADE) is a self-supporting unit within the School of Public Health at the University of Illinois at Chicago.

CADE partners or contracts with university, government and non-profit organizations to provide web-based solutions to meet a variety of educational, training, research and administrative needs.

CADE’s strength comes from its ability to mobilize and integrate expertise across its production groups: Web Design and Project Management; Multimedia and Webcasting; Research Data Management; and Public Health Preparedness.

Public Health Preparedness
The Public Health Preparedness group provides services that support and enhance current public health preparedness needs and identifies and develops innovative training tools and services to advance public health preparedness and competency.

The Public Health Preparedness group assists CADE in promoting and developing innovative emergency preparedness and response training tools and services to the public health community and its partners. In addition to online courses, training videos, CD-ROMs this includes use of mobile technology, development of simulation games and use of virtual worlds.
Public Health Games Portal – Games Available

The games currently available via the Portal include the just released nationwide The Pod Game object of my recent post
Serious Games Helping Us To Work Sensitively in Times of Crisis and also Play2Train: Serious Games For Emergency Preparedness

In addition,
Outbreak At Watersedge, an online discovery game to explore career roles in public health, Disaster In Franklin County, Mobile PanFlu Prep, Bioterrorisk, and Environrisk can also be accessed.

Virtual Worlds Project

A team from the University of Illinois at Chicago, School of Public Health CADE has created a training archipelago called Public Health Preparedness Island.

The island chain offers a variety of urban and rural environments with customized buildings, objects, and scripting tailored to emergency scenarios ranging from pandemic influenza to bio-terrorism and dirty bombs. Training exercises began in late 2006.


Gymnasium SuperPOD (Point of Dispensing) Exercise


Mass Dispensing

Current training is primarily in the form of facilitated exercises allowing federal, state, and local workers as well as emergency volunteers to conduct a wide variety of virtual operations in support of Planning, Training, and Evaluation. The team predicts that within two years a large portion of Emergency Preparedness Training exercises will be conducted virtually.


PanFlu Training

Public Health Preparedness Island is thriving as a training space. CADE highly recommends using virtual environments as a key component in any emergency preparedness training system. In conjunction with traditional training methods, Preparedness Island has filled many gaps in existing training plans.

The research team strongly feels that virtual environment training is on the verge of becoming an essential tool in the preparedness arsenal. A quick reference to technology adoption and diffusion modeling shows that if the right stakeholders are reached, the next two years will see virtual training become standard practice.

CEASEFIRE ISLAND – LIFE IN THE HOOD

CeaseFire Island is the answer to Grand Theft Auto. Instead of rewarding violence, former gang members are trained in how to stop real killings.


CeaseFire Island

The team from the University of Illinois at Chicago School of Public Health, CADE has created this unique training environment in Second Life to leverage and expand the CeaseFire training program.


CeaseFire, an initiative of the Chicago Project for Violence Prevention, is a strategic community-based effort to stop shootings and killings through street-level outreach, public education, and community mobilization.

The training curriculum is heavily driven by scenarios and role plays that are illustrative and evocative of the situations that CeaseFire workers encounter in their day-to-day work out in the streets of the community.


CeaseFire Island will allow “Violence Interrupters” (VI) and community “Outreach Workers” (OW) across the country to safely practice responses to these scenarios, while being observed, coached, and corrected. Virtual Worlds will be used to save real lives.