Serious Games shaping digital learning environments
Via: Digital Media and Learning Competition Official Site - Announcing the Competition: Press Release
CHICAGO, IL – The John D. and Catherine T. MacArthur Foundation announced yesterday a public competition that will award $2 million in funding to emerging leaders, communicators, and innovators shaping the field of digital media and learning.
The competition is part of MacArthur’s $50 million Digital Media and Learning five-year initiative launched in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
- Innovation Awards will support learning pioneers, entrepreneurs, and builders of new digital learning environments for formal and informal learning. These innovations might range from a teacher add-on for MySpace that allows for safe assigning of a class group discussion, to a platform co-developed by teachers and students to facilitate digital literacy and peer-mentoring between college students and high-school drop-outs earning their GED degrees, to a digital learning festival for the leaders of a worldwide youth environmental campaign.
- Knowledge Networking Awards will support communicators in connecting, mobilizing, circulating or translating new ideas around digital media and learning. For example, a team of teacher bloggers who already reach hundreds of thousands of readers may now seek to provide multimedia coverage and translation of MIT Professor Henry Jenkins’ recent white paper on media literacy.
HASTAC has a network reaching more than 80 institutions globally. The choice of HASTAC, one of a new breed of “virtual institutions,” reflects MacArthur’s goals in promoting next-generation learning.
“We are already teaching a generation of students who do not remember a time before they were online,” said Cathy N. Davidson, John Hope Franklin Humanities Institute Professor of Interdisciplinary Studies at Duke University and co-founder of HASTAC. “Their social life and informal learning are interconnected. They don’t just consume media, they customize it. These students bring fascinating new skills to our classrooms, but they also bring an urgent need for critical thinking about the digital world they have inherited and are shaping.”
As part of their prize, awardees will receive special consultation support on everything from technology development to management training. Winners will be invited to showcase their work at a conference that will include venture capitalists, entrepreneurs, educators and policy makers seeking the best ideas about digital learning. Applications are due Oct. 15, 2007, and prizewinners will be announced in January. Detailed information on the competition is available online at http://www.dmlcompetition.net/
“With the digital media and learning initiative, the MacArthur Foundation is playing a leading role in reshaping both institutional and informal learning practices,” said David Theo Goldberg, HASTAC co-founder and director of the University of California’s Humanities Research Institute. “Traditional learning practices are being supplemented and supplanted by new digital media, which both enable and extend their reach through virtual institutions like HASTAC. This is a natural partnership.”
This HASTAC competition is supported by a grant from the John D. and Catherine T. MacArthur Foundation to the University of California, in collaboration with Duke University. The University of California Humanities Research Institute and Duke University's John Hope Franklin Center are the principle administering bodies for this grant on behalf of HASTAC.
About the MacArthur Foundation
The John D. and Catherine T. MacArthur Foundation is a private, independent grant making institution dedicated to helping groups and individuals foster lasting improvement in the human condition.
A consortium of humanists, artists, scientists, social scientists and engineers from universities and other civic institutions across the U.S. and internationally, HASTAC is committed to new forms of collaboration for thinking, teaching, and research across communities and disciplines fostered by creative uses of technology. More information is available at http://www.hastac.org/