Serious Games challenging us to play a better future
Via: Pulse!! The Virtual Clinical Learning Lab
Following my previous post G4H 2006: Pulse!! First Person Health Care Simulation, the first phase of field testing the Pulse!! learning platform, a military research project at Texas A&M University-Corpus Christi, has begun at three prestigious medical institutions.
Pulse!! research at these three institutions is anticipated to last through 2008. Two more phases of field testing will determine whether Pulse!! training is effective and whether virtual training transfers effectively to actual medical practice.
The Pulse!! learning platform employs state-of-the-art computer-game technologies to create a virtual environment within which users employ discrete medical knowledge and skills.
The project is of interest to military medical officials as a means of quickly training physicians and other medical personnel in new treatment methods to meet rapid changes in the nature and complexity of warfare injuries.
Congress so far has invested almost $10 million in the project. Pulse!! has received enthusiastic support from U.S. Rep. Solomon Ortiz, D-Corpus Christi (27th Congressional District), Chairman of the House Armed Services Committee's Subcommittee on Readiness and Military Construction. Federal research funds have been appropriated to Pulse!! through the Office of Naval Research.