Sunday, October 01, 2006

Serious Games - An Intensive Agenda

Serious Games challenging us to play a better future


Have a taste of Serious Games impressive calendar of upcoming events.

In 2006, the Serious Games Summit D.C. will expand its focus to explore new ways to broaden the spectrum addressed by serious games. Sessions will feature the talent, tools, and technology that make this compelling form of new media a viable means for problem-solving for any industry. The core segments of serious games - military, government, healthcare, corporate training and education - will continue to play a major role at the conference as well.


ECGBL 2007: The European Conference on Games Based LearningOctober 25-26, 2007 - University of Paisley, Scotland, UK
The Conference offers an opportunity for scholars and practitioners interested in the issues related to games based learning to share their thinking and research findings. The conference examines the question “Can Games-Based Learning Enhance Learning?”


The Serious Games Summit GDC
MARCH 5-6, 2007 – SAN FRANCISCO, CA

The Serious Games Summit at GDC and the annual fall Serious Games Summit in Washington DC have generated overwhelming interest from the serious gaming market as well as mainstream and trade press. Further market growth will continue in 2007, and the Serious Games Summit at GDC promises to bring together leading developers and professionals from key industries.


Edutainment 2007 - The 2nd International Conference of E-Learning and Games
June 11-13, 2007 - Chinese University of Hong Kong

The conference is an international forum for researchers to share their latest research output on the development and application of e-learning and digital entertainment systems.



The 2nd International Conference of E-Learning and Games

Digitel 2007 - THE FIRST IEEE INTERNATIONAL WORKSHOP ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNINGMarch 26-28, 2007 - National Central University, Jhongli, Taiwan
DIGITEL2007 will convene experts in digital games and toys from academia and industry to address fundamental questions about these new technologies for learning.