Thursday, February 28, 2013


You may want to update your bookmarks!

 FUTURE-MAKING SERIOUS GAMES has moved to SERIOUS GAMES MARKET where all new posts reside


Serious Games are now successfully being developed and deployed all over the world and for a variety of applications.

Corporate and Academic organizations are finding Serious Games invaluable as learning content, while NGOs and Marketing organizations find that their message is conveyed in a more productive and enjoyable way.

As developers seek to find ways to make the market work for them, which implies new ways of doing business, raising capital, distributing and selling product, shaping Serious Games from an emerging into a multi-billion dollar market, the SERIOUS GAMES MARKET blog will be digging up the best of Serious Games promising market.

Thursday, October 22, 2009

Serious Games @ Calculation Nation

Serious Games that challenge us to play at building a better future

Via: Mark Oehlert RT @iThinkMedia: [Blog] Trust Me: Math Can Be Fun With Calculation Nation!

Calculation Nation is a free, easy to use, mathematics game site, offering Serious Games for most K-12 students. Calculation Nation offers students the opportunity to practice their mathematics skills individually or in a head-to-head format playing against other students. For parents and teachers, Calculation Nation offers suggestions for using Calculation Nation.

Calculation Nation™ uses the power of the Web to let students challenge opponents from anywhere in the world. At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement.

The National Council of Teacher’s of Mathematics (NCTM) hired Interactive Knowledge (IK) to design a system for middle school students to play math-related online games against live opponents. The site features five online games and a customized game room where thousands of students can challenge one another to test their math skills. Before going live, Calculation Nation was tested by hundreds of math teacher’s during NCTM’s annual conference held in April 2009.

The game Factor Dazzle, for example, is dazzle-icious! Find all the factors of a number to earn points. Then, choose a number for which your opponent must find the factors.

In the game Slam Ball, the math concepts covered are symmetry, reflection, angles, and patterns but I wouldn't have guessed this when I started playing because it was so much fun and I wanted to win!

Slam Ball - Hit tokens, collect points! Slam the ball into the sides of the game board, and use your knowledge of angles, symmetry, and reflections to choose the best path.

Another great feature of the site is the supporting material and information. As a parent or educator this site provides you with the math concepts each game addressed along with giving you hints and tips on pointing to these concepts when using the site as a teaching tool.

“The games on Calculation Nation™ provide an entertaining environment where students can explore rich mathematics,” said Jim Rubillo, Executive Director of the National Council of Teachers of Mathematics (NCTM). “Through these games, students are exposed to the same mathematical topics that they see in class as well as those that are recommended in Curriculum Focal Points.”

Calculation Nation™ “Governance”

Calculation Nation™ is part of the National Council of Teachers of Mathematics (NCTM) Illuminations project, which offers Standards-based resources that improve the teaching and learning of mathematics for all students. Its materials illuminate the vision for school mathematics set forth in NCTM’s Principles and Standards for School Mathematics and Curriculum Focal Points.

The National Council of Teachers of Mathematics is a public voice of mathematics education, providing vision, leadership and professional development to support teachers in ensuring equitable mathematics learning of the highest quality for all students.

Illuminations is also part of, a comprehensive educational website funded by the Verizon Foundation to provide free educational resources to parents, teachers, and students. is the cornerstone of Verizon Foundation’s literacy, education and technology initiatives. The goal of is to improve student achievement in traditional classroom settings and beyond by providing high-quality content and extensive professional development training.

Wednesday, October 21, 2009

Serious Games Presentation @ Barcamp Derry

Serious Games that challenge us to play at building a better future

Via: Burkey’s Blog - Slides from Barcamp Derry - The History of (A) Video Games and [B] Serious Games

A Barcamp is an informal, free, and participatory conference style event where the content is provided by the participants. They take place all over the world (including some great recent events in Belfast and Dublin) and are open to anyone who’d like to come along. 

Not only is Barcamp a great chance to learn and discuss ideas in an informal environment but it’s also a great social event.

Held on October 10th 2009, at the University of Ulster, Magee, Barcamp Derry was an informal, one-day event for anyone interested in the web, technology or digital media.

James Burke was one of the speakers with the presentation Video Games - More Than Just Violence, Gore, Murder, Carjacking and World of Warcraft. 

His talk aimed to show that Serious Games research is constantly providing  positive results in relation to games being used to teach, train, educate and rehabilitate. 
James has included a very brief history of video games, a round-up of Serious Games (e-learning, exergame, rehabilitation) and a look at his ongoing research at the University of Ulster, Coleraine, where he is investigating the use of video game design for post-stroke rehabilitation.

At the end of the talk, he promised to upload his slides to his blog and they are now available on SlideShare, so they can viewed online or downloaded for offline/viewing or editing. You can find them below, right after  "About James Burke" summary.

James Burke In His Own Words

James Burke is currently a PhD student at the University of Ulster, Coleraine, Northern Ireland, investigating the potential benefits video game design and novel technology can bring to stroke rehabilitation. Video games, music and geeky technology are his main passions in life, as well as a love for anything that adds a bit of fun and enjoyment to life.

He has programming experience in the realms of C#, Microsoft XNA, C++, Java, PHP, Javascript and HTML. In addition to these languages he is never to shy away from learning new things.

If you’re interested in his academic achievements, you can find a list of his publications here or get in contact via his email address - james [at] burkazoid [dot] com.

View on SlideShare:

Side A – A Brief History of Video Games

Monday, October 19, 2009

Serious Games New Book By Nicola Whitton

Serious Games challenging us to play a better education

Via: Play Think Learn and Educational Games Research

Nicola Whitton is a Research Fellow at the Education and Social Research Institute at Manchester Metropolitan University. She is interested in the potential of using online games for learning, teaching and assessment - particularly in Higher Education but also in the context of all sorts of adult learners.

She has recently completed a PhD in the potential of collaborative computer games for learning in Higher Education at Napier University in Edinburgh. Her recent background has been in computing, human-computer interaction and e-learning and she has worked in various research, development and teaching roles at Napier University, Heriot-Watt University, MultiVerse (RIP) and Manchester Metropolitan University.

Learning with Digital Games is Nicola Whitton's first book and is based on practical lessons learned from the research carried out during her PhD. It is designed as an introduction to the use of game-based learning in universities for lecturers, learning technologies, researchers and anyone else who is interested really.